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Quake II runs on WHAMM, Microsoft’s experimental AI for real-time gaming

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Microsoft’s World and Human Action MaskGIT Model, or WHAMM, builds on its earlier WHAM-1.6B version launched in February. Unlike its predecessor, this iteration introduces faster visual output using a MaskGIT-style architecture that generates image tokens in parallel. Moving away from the autoregressive method, which predicted tokens sequentially, WHAMM reduces latency…

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